Files
DX12/docs/changelogs/README.md
SpecialX 7da17ccadd feat: implement command queue with multi-frame buffering
D3D12 Core:
- Add d3d12_command class for command queue management
- Support Direct/Compute/Copy command queue types
- Implement multi-frame buffering (frame_buffer_count=3)
- Add begin_frame/end_frame rendering cycle
- Add NAME_D3D12_OBJECT_INDEXED macro

Platform Interface:
- Add render function pointer to platform_interface
- Implement render() in Renderer

Documentation:
- Add changelog for command queue implementation
- Update D3D12 Wiki with multi-frame buffering section
- Mark command queue task as completed
2026-03-27 12:31:12 +08:00

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Markdown

# 变更日志索引
本目录记录每次代码提交的详细变更文档。
## 目录结构
```
changelogs/
├── README.md # 本文件 - 索引
├── 2026-03/ # 按月份组织
│ └── xxx.md # 具体变更文档
└── ...
```
## 变更记录
| 日期 | 提交 | 变更内容 |
|------|------|----------|
| 2026-03-26 | [命令队列与多帧缓冲](./2026-03/20260326-d3d12-command-queue.md) | D3D12 命令队列和多帧渲染架构 |
| 2026-03-26 | [D3D12设备初始化](./2026-03/20260326-d3d12-device-init.md) | D3D12 设备创建与调试层实现 |
| 2026-03-26 | [Graphics模块](./2026-03/20260326-d3d12-foundation.md) | Graphics 模块与 D3D12 后端框架 |
| 2026-03-19 | [DX12初始框架](./2026-03/20260326-dx12-initial.md) | 初始 DX12 基础框架 |
---
> 每次提交变更后,请在对应月份目录下创建独立的变更文档。