Files
DX12/docs/changelogs/README.md
SpecialX 54916b0ac6 feat: implement descriptor heap with thread-safe allocation
D3D12 Resources:
- Add descriptor_handle struct with CPU/GPU handles
- Add descriptor_heap class for descriptor management
- Implement allocate() and free() methods
- Add mutex for thread-safe access
- Support all D3D12 descriptor heap types

D3D12 Core:
- Add device() function to expose main device
- Add release() template function for COM objects

Documentation:
- Add changelog for descriptor heap implementation
- Update D3D12 Wiki with descriptor heap section
- Mark descriptor heap task as completed
2026-03-30 14:04:34 +08:00

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Markdown

# 变更日志索引
本目录记录每次代码提交的详细变更文档。
## 目录结构
```
changelogs/
├── README.md # 本文件 - 索引
├── 2026-03/ # 按月份组织
│ └── xxx.md # 具体变更文档
└── ...
```
## 变更记录
| 日期 | 提交 | 变更内容 |
|------|------|----------|
| 2026-03-30 | [描述符堆实现](./2026-03/20260330-d3d12-descriptor-heap.md) | D3D12 描述符堆管理和线程安全分配 |
| 2026-03-27 | [Fence同步机制](./2026-03/20260327-d3d12-fence-sync.md) | D3D12 Fence CPU-GPU 帧同步实现 |
| 2026-03-26 | [命令队列与多帧缓冲](./2026-03/20260326-d3d12-command-queue.md) | D3D12 命令队列和多帧渲染架构 |
| 2026-03-26 | [D3D12设备初始化](./2026-03/20260326-d3d12-device-init.md) | D3D12 设备创建与调试层实现 |
| 2026-03-26 | [Graphics模块](./2026-03/20260326-d3d12-foundation.md) | Graphics 模块与 D3D12 后端框架 |
| 2026-03-19 | [DX12初始框架](./2026-03/20260326-dx12-initial.md) | 初始 DX12 基础框架 |
---
> 每次提交变更后,请在对应月份目录下创建独立的变更文档。