D3D12 Resources: - Add descriptor_handle struct with CPU/GPU handles - Add descriptor_heap class for descriptor management - Implement allocate() and free() methods - Add mutex for thread-safe access - Support all D3D12 descriptor heap types D3D12 Core: - Add device() function to expose main device - Add release() template function for COM objects Documentation: - Add changelog for descriptor heap implementation - Update D3D12 Wiki with descriptor heap section - Mark descriptor heap task as completed
29 lines
1.1 KiB
Markdown
29 lines
1.1 KiB
Markdown
# 变更日志索引
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本目录记录每次代码提交的详细变更文档。
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## 目录结构
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```
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changelogs/
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├── README.md # 本文件 - 索引
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├── 2026-03/ # 按月份组织
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│ └── xxx.md # 具体变更文档
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└── ...
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```
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## 变更记录
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| 日期 | 提交 | 变更内容 |
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|------|------|----------|
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| 2026-03-30 | [描述符堆实现](./2026-03/20260330-d3d12-descriptor-heap.md) | D3D12 描述符堆管理和线程安全分配 |
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| 2026-03-27 | [Fence同步机制](./2026-03/20260327-d3d12-fence-sync.md) | D3D12 Fence CPU-GPU 帧同步实现 |
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| 2026-03-26 | [命令队列与多帧缓冲](./2026-03/20260326-d3d12-command-queue.md) | D3D12 命令队列和多帧渲染架构 |
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| 2026-03-26 | [D3D12设备初始化](./2026-03/20260326-d3d12-device-init.md) | D3D12 设备创建与调试层实现 |
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| 2026-03-26 | [Graphics模块](./2026-03/20260326-d3d12-foundation.md) | Graphics 模块与 D3D12 后端框架 |
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| 2026-03-19 | [DX12初始框架](./2026-03/20260326-dx12-initial.md) | 初始 DX12 基础框架 |
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---
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> 每次提交变更后,请在对应月份目录下创建独立的变更文档。
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