feat(d3d12): 新增纹理资源类,修复 Surface 重复释放问题
核心变更: - 新增 d3d12_texture 和 d3d12_render_texture 类 - 新增 d3d12_texture_init_info 结构,支持三种资源创建方式 - 新增 D3D12Helpers.h,提供堆属性辅助结构 - 改用 utl::free_list 管理 surface,解决重复释放问题 - 为 d3d12_surface 添加移动语义,支持撕裂检测 文档完善: - 为 FreeList.h 和 Vector.h 添加完整 Doxygen 中文注释 - 更新 D3D12 学习 Wiki,添加 SRV、资源创建方式、纹理资源类章节 - 新增变更记录文档
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@@ -30,6 +30,7 @@
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<ClInclude Include="Graphics\Direct3D12\D3D12Interface.h" />
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<ClInclude Include="Graphics\GraphicsPlatformInterface.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12Resources.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12Surface.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Components\Entity.cpp" />
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@@ -46,6 +47,7 @@
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<ClCompile Include="Graphics\Direct3D12\D3D12Core.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Interface.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Resource.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Surface.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Graphics\Direct3D12\D3D12Resources" />
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