Files
DX12/Engine/Engine.vcxproj.filters
SpecialX 4d13d8df89 feat(d3d12): 新增纹理资源类,修复 Surface 重复释放问题
核心变更:
- 新增 d3d12_texture 和 d3d12_render_texture 类
- 新增 d3d12_texture_init_info 结构,支持三种资源创建方式
- 新增 D3D12Helpers.h,提供堆属性辅助结构
- 改用 utl::free_list 管理 surface,解决重复释放问题
- 为 d3d12_surface 添加移动语义,支持撕裂检测

文档完善:
- 为 FreeList.h 和 Vector.h 添加完整 Doxygen 中文注释
- 更新 D3D12 学习 Wiki,添加 SRV、资源创建方式、纹理资源类章节
- 新增变更记录文档
2026-04-01 16:17:42 +08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="Common\CommonHeader.h" />
<ClInclude Include="Common\XEnginType.h" />
<ClInclude Include="Common\Id.h" />
<ClInclude Include="Components\Entity.h" />
<ClInclude Include="Components\ComponentsCommon.h" />
<ClInclude Include="Utilities\Utilities.h" />
<ClInclude Include="EngineAPI\GameEntity.h" />
<ClInclude Include="EngineAPI\TransformComponent.h" />
<ClInclude Include="Utilities\MathTypes.h" />
<ClInclude Include="EngineAPI\ScriptComponent.h" />
<ClInclude Include="Components\Script.h" />
<ClInclude Include="Content\ContentLoader.h" />
<ClInclude Include="Platform\Window.h" />
<ClInclude Include="Platform\Platform.h" />
<ClInclude Include="Platform\PlatformTypes.h" />
<ClInclude Include="Utilities\Math.h" />
<ClInclude Include="Utilities\FreeList.h" />
<ClInclude Include="Utilities\Vector.h" />
<ClInclude Include="Platform\IncludeWindowCpp.h" />
<ClInclude Include="Utilities\IOStream.h" />
<ClInclude Include="Content\ContentToEngine.h" />
<ClInclude Include="EngineAPI\Camera.h" />
<ClInclude Include="EngineAPI\Light.h" />
<ClInclude Include="Graphics\Renderer.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12CommonHeader.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12Core.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12Interface.h" />
<ClInclude Include="Graphics\GraphicsPlatformInterface.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12Resources.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12Surface.h" />
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<ItemGroup>
<ClCompile Include="Components\Entity.cpp" />
<ClCompile Include="Components\Transform.h" />
<ClCompile Include="Components\Transform.cpp" />
<ClCompile Include="Components\Script.cpp" />
<ClCompile Include="Core\MainWin32.cpp" />
<ClCompile Include="Core\EngineWin32.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Core.cpp" />
<ClCompile Include="Graphics\Direct3D12\D3D12Interface.cpp" />
<ClCompile Include="Graphics\Direct3D12\D3D12Resource.cpp" />
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