D3D12 Resources: - Add descriptor_handle struct with CPU/GPU handles - Add descriptor_heap class for descriptor management - Implement allocate() and free() methods - Add mutex for thread-safe access - Support all D3D12 descriptor heap types D3D12 Core: - Add device() function to expose main device - Add release() template function for COM objects Documentation: - Add changelog for descriptor heap implementation - Update D3D12 Wiki with descriptor heap section - Mark descriptor heap task as completed
2.7 KiB
2.7 KiB