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188a8aea2f
feat(d3d12): 实现渲染目标纹理和深度缓冲区
main
SpecialX
2026-04-01 17:00:09 +08:00
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4d13d8df89
feat(d3d12): 新增纹理资源类,修复 Surface 重复释放问题
SpecialX
2026-04-01 16:15:12 +08:00
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95d8893182
feat(d3d12): 实现交换链与渲染表面管理
SpecialX
2026-03-31 11:12:11 +08:00
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b6c0211d6a
feat(d3d12): 完善描述符堆延迟释放机制与FreeList栈式索引管理
SpecialX
2026-03-30 16:58:35 +08:00
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54916b0ac6
feat: implement descriptor heap with thread-safe allocation
SpecialX
2026-03-30 14:03:16 +08:00
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f1584ec3c6
feat: implement Fence synchronization for CPU-GPU frame sync
SpecialX
2026-03-27 18:56:03 +08:00
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7da17ccadd
feat: implement command queue with multi-frame buffering
SpecialX
2026-03-27 12:30:38 +08:00
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3fdc774f3f
feat: implement D3D12 device initialization with debug layer
SpecialX
2026-03-26 19:01:08 +08:00
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b7eebc11b2
feat: add Graphics module with D3D12 backend and documentation
SpecialX
2026-03-26 16:53:09 +08:00
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6ca6970e34
更新 README.md
xiner
2026-03-26 03:23:57 +00:00
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60f73b525d
feat: initial DX12 foundation framework
SpecialX
2026-03-19 18:27:49 +08:00