Commit Graph

  • 188a8aea2f feat(d3d12): 实现渲染目标纹理和深度缓冲区 main SpecialX 2026-04-01 17:00:09 +08:00
  • 4d13d8df89 feat(d3d12): 新增纹理资源类,修复 Surface 重复释放问题 SpecialX 2026-04-01 16:15:12 +08:00
  • 95d8893182 feat(d3d12): 实现交换链与渲染表面管理 SpecialX 2026-03-31 11:12:11 +08:00
  • b6c0211d6a feat(d3d12): 完善描述符堆延迟释放机制与FreeList栈式索引管理 SpecialX 2026-03-30 16:58:35 +08:00
  • 54916b0ac6 feat: implement descriptor heap with thread-safe allocation SpecialX 2026-03-30 14:03:16 +08:00
  • f1584ec3c6 feat: implement Fence synchronization for CPU-GPU frame sync SpecialX 2026-03-27 18:56:03 +08:00
  • 7da17ccadd feat: implement command queue with multi-frame buffering SpecialX 2026-03-27 12:30:38 +08:00
  • 3fdc774f3f feat: implement D3D12 device initialization with debug layer SpecialX 2026-03-26 19:01:08 +08:00
  • b7eebc11b2 feat: add Graphics module with D3D12 backend and documentation SpecialX 2026-03-26 16:53:09 +08:00
  • 6ca6970e34 更新 README.md xiner 2026-03-26 03:23:57 +00:00
  • 60f73b525d feat: initial DX12 foundation framework SpecialX 2026-03-19 18:27:49 +08:00