feat: add Graphics module with D3D12 backend and documentation
Graphics Module: - Add platform abstraction layer (GraphicsPlatformInterface) - Add unified renderer entry point (Renderer) - Add D3D12 backend implementation (D3D12Core, D3D12Interface) - Add TestRenderer for multi-window rendering tests Documentation: - Add Graphics渲染架构分析.md - Add D3D12学习Wiki.md - Add changelogs directory with per-commit documentation - Add 20260326-dx12-initial.md for initial framework - Add 20260326-d3d12-foundation.md for Graphics module Fixes: - Resolve header include issues and type redefinition errors
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@@ -25,6 +25,10 @@
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<ClInclude Include="EngineAPI\Camera.h" />
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<ClInclude Include="EngineAPI\Light.h" />
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<ClInclude Include="Graphics\Renderer.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12CommonHeader.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12Core.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12Interface.h" />
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<ClInclude Include="Graphics\GraphicsPlatformInterface.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Components\Entity.cpp" />
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@@ -37,5 +41,8 @@
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<ClCompile Include="Platform\PlatformWin32.cpp" />
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<ClCompile Include="Platform\Window.cpp" />
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<ClCompile Include="Content\ContentToEngine.cpp" />
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<ClCompile Include="Graphics\Renderer.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Core.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Interface.cpp" />
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</ItemGroup>
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</Project>
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