Graphics Module: - Add platform abstraction layer (GraphicsPlatformInterface) - Add unified renderer entry point (Renderer) - Add D3D12 backend implementation (D3D12Core, D3D12Interface) - Add TestRenderer for multi-window rendering tests Documentation: - Add Graphics渲染架构分析.md - Add D3D12学习Wiki.md - Add changelogs directory with per-commit documentation - Add 20260326-dx12-initial.md for initial framework - Add 20260326-d3d12-foundation.md for Graphics module Fixes: - Resolve header include issues and type redefinition errors
48 lines
2.3 KiB
XML
48 lines
2.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClInclude Include="Common\CommonHeader.h" />
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<ClInclude Include="Common\XEnginType.h" />
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<ClInclude Include="Common\Id.h" />
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<ClInclude Include="Components\Entity.h" />
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<ClInclude Include="Components\ComponentsCommon.h" />
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<ClInclude Include="Utilities\Utilities.h" />
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<ClInclude Include="EngineAPI\GameEntity.h" />
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<ClInclude Include="EngineAPI\TransformComponent.h" />
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<ClInclude Include="Utilities\MathTypes.h" />
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<ClInclude Include="EngineAPI\ScriptComponent.h" />
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<ClInclude Include="Components\Script.h" />
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<ClInclude Include="Content\ContentLoader.h" />
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<ClInclude Include="Platform\Window.h" />
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<ClInclude Include="Platform\Platform.h" />
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<ClInclude Include="Platform\PlatformTypes.h" />
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<ClInclude Include="Utilities\Math.h" />
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<ClInclude Include="Utilities\FreeList.h" />
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<ClInclude Include="Utilities\Vector.h" />
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<ClInclude Include="Platform\IncludeWindowCpp.h" />
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<ClInclude Include="Utilities\IOStream.h" />
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<ClInclude Include="Content\ContentToEngine.h" />
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<ClInclude Include="EngineAPI\Camera.h" />
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<ClInclude Include="EngineAPI\Light.h" />
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<ClInclude Include="Graphics\Renderer.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12CommonHeader.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12Core.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12Interface.h" />
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<ClInclude Include="Graphics\GraphicsPlatformInterface.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Components\Entity.cpp" />
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<ClCompile Include="Components\Transform.h" />
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<ClCompile Include="Components\Transform.cpp" />
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<ClCompile Include="Components\Script.cpp" />
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<ClCompile Include="Core\MainWin32.cpp" />
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<ClCompile Include="Core\EngineWin32.cpp" />
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<ClCompile Include="Content\ContentLoader.cpp" />
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<ClCompile Include="Platform\PlatformWin32.cpp" />
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<ClCompile Include="Platform\Window.cpp" />
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<ClCompile Include="Content\ContentToEngine.cpp" />
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<ClCompile Include="Graphics\Renderer.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Core.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Interface.cpp" />
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</ItemGroup>
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</Project> |