Files
DX12/Engine/Engine.vcxproj.filters
SpecialX b7eebc11b2 feat: add Graphics module with D3D12 backend and documentation
Graphics Module:
- Add platform abstraction layer (GraphicsPlatformInterface)
- Add unified renderer entry point (Renderer)
- Add D3D12 backend implementation (D3D12Core, D3D12Interface)
- Add TestRenderer for multi-window rendering tests

Documentation:
- Add Graphics渲染架构分析.md
- Add D3D12学习Wiki.md
- Add changelogs directory with per-commit documentation
- Add 20260326-dx12-initial.md for initial framework
- Add 20260326-d3d12-foundation.md for Graphics module

Fixes:
- Resolve header include issues and type redefinition errors
2026-03-26 16:57:05 +08:00

48 lines
2.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="Common\CommonHeader.h" />
<ClInclude Include="Common\XEnginType.h" />
<ClInclude Include="Common\Id.h" />
<ClInclude Include="Components\Entity.h" />
<ClInclude Include="Components\ComponentsCommon.h" />
<ClInclude Include="Utilities\Utilities.h" />
<ClInclude Include="EngineAPI\GameEntity.h" />
<ClInclude Include="EngineAPI\TransformComponent.h" />
<ClInclude Include="Utilities\MathTypes.h" />
<ClInclude Include="EngineAPI\ScriptComponent.h" />
<ClInclude Include="Components\Script.h" />
<ClInclude Include="Content\ContentLoader.h" />
<ClInclude Include="Platform\Window.h" />
<ClInclude Include="Platform\Platform.h" />
<ClInclude Include="Platform\PlatformTypes.h" />
<ClInclude Include="Utilities\Math.h" />
<ClInclude Include="Utilities\FreeList.h" />
<ClInclude Include="Utilities\Vector.h" />
<ClInclude Include="Platform\IncludeWindowCpp.h" />
<ClInclude Include="Utilities\IOStream.h" />
<ClInclude Include="Content\ContentToEngine.h" />
<ClInclude Include="EngineAPI\Camera.h" />
<ClInclude Include="EngineAPI\Light.h" />
<ClInclude Include="Graphics\Renderer.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12CommonHeader.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12Core.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12Interface.h" />
<ClInclude Include="Graphics\GraphicsPlatformInterface.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Components\Entity.cpp" />
<ClCompile Include="Components\Transform.h" />
<ClCompile Include="Components\Transform.cpp" />
<ClCompile Include="Components\Script.cpp" />
<ClCompile Include="Core\MainWin32.cpp" />
<ClCompile Include="Core\EngineWin32.cpp" />
<ClCompile Include="Content\ContentLoader.cpp" />
<ClCompile Include="Platform\PlatformWin32.cpp" />
<ClCompile Include="Platform\Window.cpp" />
<ClCompile Include="Content\ContentToEngine.cpp" />
<ClCompile Include="Graphics\Renderer.cpp" />
<ClCompile Include="Graphics\Direct3D12\D3D12Core.cpp" />
<ClCompile Include="Graphics\Direct3D12\D3D12Interface.cpp" />
</ItemGroup>
</Project>