feat: implement command queue with multi-frame buffering
D3D12 Core: - Add d3d12_command class for command queue management - Support Direct/Compute/Copy command queue types - Implement multi-frame buffering (frame_buffer_count=3) - Add begin_frame/end_frame rendering cycle - Add NAME_D3D12_OBJECT_INDEXED macro Platform Interface: - Add render function pointer to platform_interface - Implement render() in Renderer Documentation: - Add changelog for command queue implementation - Update D3D12 Wiki with multi-frame buffering section - Mark command queue task as completed
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@@ -11,7 +11,7 @@
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#include <fstream>
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#if TEST_RENDERER
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#ifdef TEST_RENDERER
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using namespace XEngine;
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graphics::render_surface _surfaces[4];
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@@ -108,4 +108,4 @@ engine_test::shutdown()
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return true;
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}
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#endif
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#endif // TEST_RENDERER
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