feat: implement command queue with multi-frame buffering

D3D12 Core:
- Add d3d12_command class for command queue management
- Support Direct/Compute/Copy command queue types
- Implement multi-frame buffering (frame_buffer_count=3)
- Add begin_frame/end_frame rendering cycle
- Add NAME_D3D12_OBJECT_INDEXED macro

Platform Interface:
- Add render function pointer to platform_interface
- Implement render() in Renderer

Documentation:
- Add changelog for command queue implementation
- Update D3D12 Wiki with multi-frame buffering section
- Mark command queue task as completed
This commit is contained in:
SpecialX
2026-03-27 12:30:38 +08:00
parent 3fdc774f3f
commit 7da17ccadd
11 changed files with 406 additions and 23 deletions

View File

@@ -47,4 +47,10 @@ bool initialize(graphics_platform platform);
*/
void shutdown();
/**
* @brief 渲染调用接口
* @details 调用渲染函数指针,渲染当前渲染表面
*/
void render();
}