feat: implement command queue with multi-frame buffering
D3D12 Core: - Add d3d12_command class for command queue management - Support Direct/Compute/Copy command queue types - Implement multi-frame buffering (frame_buffer_count=3) - Add begin_frame/end_frame rendering cycle - Add NAME_D3D12_OBJECT_INDEXED macro Platform Interface: - Add render function pointer to platform_interface - Implement render() in Renderer Documentation: - Add changelog for command queue implementation - Update D3D12 Wiki with multi-frame buffering section - Mark command queue task as completed
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@@ -47,4 +47,10 @@ bool initialize(graphics_platform platform);
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*/
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void shutdown();
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/**
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* @brief 渲染调用接口
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* @details 调用渲染函数指针,渲染当前渲染表面
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*/
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void render();
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}
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