feat: implement command queue with multi-frame buffering
D3D12 Core: - Add d3d12_command class for command queue management - Support Direct/Compute/Copy command queue types - Implement multi-frame buffering (frame_buffer_count=3) - Add begin_frame/end_frame rendering cycle - Add NAME_D3D12_OBJECT_INDEXED macro Platform Interface: - Add render function pointer to platform_interface - Implement render() in Renderer Documentation: - Add changelog for command queue implementation - Update D3D12 Wiki with multi-frame buffering section - Mark command queue task as completed
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@@ -39,13 +39,23 @@ set_platform_interface(graphics_platform platform)
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* @param platform 图形渲染平台类型
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* @return true 如果初始化成功,否则返回 false
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*/
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bool initialize(graphics_platform platform)
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bool
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initialize(graphics_platform platform)
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{
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return set_platform_interface(platform) && gfx.initialize();
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}
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void shutdown()
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void
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shutdown()
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{
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gfx.shutdown();
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}
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void
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render()
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{
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gfx.render();
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}
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}// namespace XEngine::graphics
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