feat: implement command queue with multi-frame buffering
D3D12 Core: - Add d3d12_command class for command queue management - Support Direct/Compute/Copy command queue types - Implement multi-frame buffering (frame_buffer_count=3) - Add begin_frame/end_frame rendering cycle - Add NAME_D3D12_OBJECT_INDEXED macro Platform Interface: - Add render function pointer to platform_interface - Implement render() in Renderer Documentation: - Add changelog for command queue implementation - Update D3D12 Wiki with multi-frame buffering section - Mark command queue task as completed
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@@ -10,6 +10,7 @@ namespace XEngine::graphics{
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struct platform_interface{
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bool(*initialize)(void);
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void(*shutdown)(void);
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void(*render)(void);
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};
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}// namespace XEngine::graphics
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