feat: initial DX12 foundation framework

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SpecialX
2026-03-19 18:27:49 +08:00
commit 60f73b525d
70 changed files with 8993 additions and 0 deletions

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#include "FbxImporter.h"
#include "Geometry.h"
#if _DEBUG
#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\debug\\libfbxsdk-md.lib")
#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\debug\\libxml2-md.lib")
#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\debug\\zlib-md.lib")
#else
#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\release\\libfbxsdk-md.lib")
#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\release\\libxml2-md.lib")
#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\release\\zlib-md.lib")
#endif
namespace XEngine::tools {
namespace {
std::mutex fbx_mutex{};
} // namespace
bool
fbx_context::initialize_fbx()
{
assert(!is_valid());
_fbx_manager = FbxManager::Create();
if (!_fbx_manager)
{
return false;
}
FbxIOSettings* ios{ FbxIOSettings::Create(_fbx_manager, IOSROOT) };
assert(ios);
_fbx_manager->SetIOSettings(ios);
return true;
}
void
fbx_context::load_fbx_file(const char* file)
{
assert(_fbx_manager && !_fbx_scene);
_fbx_scene = FbxScene::Create(_fbx_manager, "Importer Scene");
if (!_fbx_scene)
{
return;
}
FbxImporter* importer{ FbxImporter::Create(_fbx_manager, "Importer") };
if (!(importer &&
importer->Initialize(file, -1, _fbx_manager->GetIOSettings()) &&
importer->Import(_fbx_scene)))
{
return;
}
importer->Destroy();
_scene_scale = (f32)_fbx_scene->GetGlobalSettings().GetSystemUnit().GetConversionFactorTo(FbxSystemUnit::m);
}
void
fbx_context::get_scene(FbxNode* root /* = nullptr*/)
{
assert(is_valid());
if (!root)
{
root = _fbx_scene->GetRootNode();
if (!root)return;
}
const s32 num_nodes{ root->GetChildCount() };
for (s32 i{ 0 }; i < num_nodes; ++i)
{
FbxNode* node{ root->GetChild(i) };
if (!node) continue;
lod_group lod{};
get_meshes(node, lod.meshes, 0, -1);
if (lod.meshes.size())
{
lod.name = lod.meshes[0].name;
_scene->lod_groups.emplace_back(lod);
}
}
}
void
fbx_context::get_meshes(FbxNode* node, utl::vector<mesh>& meshes, u32 lod_id, f32 lod_threshold)
{
assert(node && lod_id != u32_invalid_id);
bool is_lod_group{ false };
if (const s32 num_attributes{ node->GetNodeAttributeCount() })
{
for (s32 i{ 0 }; i < num_attributes; ++i)
{
FbxNodeAttribute* attribute{ node->GetNodeAttributeByIndex(i) };
const FbxNodeAttribute::EType attribute_type{ attribute->GetAttributeType() };
if (attribute_type == FbxNodeAttribute::eMesh)
{
get_mesh(attribute, meshes, lod_id, lod_threshold);
}
else
{
get_lod_group(attribute);
is_lod_group = true;
}
}
}
if (!is_lod_group)
{
if (const s32 num_children{ node->GetChildCount() })
{
for (s32 i{ 0 }; i < num_children; ++i)
{
get_meshes(node->GetChild(i), meshes, lod_id, lod_threshold);
}
}
}
}
void
fbx_context::get_mesh(FbxNodeAttribute* attribute, utl::vector<mesh>& meshes, u32 lod_id, f32 lod_threshold)
{
assert(attribute);
FbxMesh * fbx_mesh{ (FbxMesh*)attribute };
if (fbx_mesh->RemoveBadPolygons() < 0) return;
FbxGeometryConverter gc{ _fbx_manager };
fbx_mesh = (FbxMesh*)(gc.Triangulate(fbx_mesh, true));
if (!fbx_mesh || fbx_mesh->RemoveBadPolygons() < 0)return;
FbxNode *const node{ fbx_mesh->GetNode() };
mesh m{};
m.lod_id = lod_id;
m.lod_threshold = lod_threshold;
m.name = (node->GetName()[0] != '\0') ? node->GetName() : fbx_mesh->GetName();
if (get_mesh_data(fbx_mesh, m))
{
meshes.emplace_back(m);
}
}
bool
fbx_context::get_mesh_data(FbxMesh* fbx_mesh, mesh& m)
{
assert(fbx_mesh);
FbxNode *const node{ fbx_mesh->GetNode() };
FbxAMatrix geometricTransform;
geometricTransform.SetT(node->GetGeometricTranslation(FbxNode::eSourcePivot));
geometricTransform.SetR(node->GetGeometricRotation(FbxNode::eSourcePivot));
geometricTransform.SetS(node->GetGeometricScaling(FbxNode::eSourcePivot));
FbxAMatrix transform{ node->EvaluateGlobalTransform() * geometricTransform };
FbxAMatrix inverse_transpose{ transform.Inverse().Transpose() };
const s32 num_polys{ fbx_mesh->GetPolygonCount() };
if (num_polys <= 0) return false;
const s32 num_vertices{ fbx_mesh->GetControlPointsCount() };
FbxVector4* vertices{ fbx_mesh->GetControlPoints() };
const s32 num_indices{ fbx_mesh->GetPolygonVertexCount() };
s32* indices{ fbx_mesh->GetPolygonVertices() };
assert(num_vertices > 0 && vertices && num_indices > 0 && indices);
if (!(num_vertices > 0 && vertices && num_indices > 0 && indices)) return false;
m.raw_indices.resize(num_indices);
utl::vector vertex_ref(num_vertices, u32_invalid_id);
for (s32 i{ 0 }; i < num_indices; ++i)
{
const u32 v_idx{ (u32)indices[i] };
if (vertex_ref[v_idx] != u32_invalid_id)
{
m.raw_indices[i] = vertex_ref[v_idx];
}
else
{
FbxVector4 v = transform.MultT( vertices[v_idx]) * _scene_scale;
m.raw_indices[i] = (u32)m.positions.size();
vertex_ref[v_idx] = m.raw_indices[i];
m.positions.emplace_back((f32)v[0], (f32)v[1], (f32)v[2]);
}
}
assert(m.raw_indices.size() % 3 == 0);
FbxLayerElementArrayTemplate<s32>* mtl_indices;
if (fbx_mesh->GetMaterialIndices(&mtl_indices))
{
for (s32 i{ 0 }; i < num_polys; ++i)
{
const s32 mtl_index{ mtl_indices->GetAt(i) };
assert(mtl_index >= 0);
m.material_indices.emplace_back((u32)mtl_index);
if (std::find(m.material_used.begin(), m.material_used.end(), (u32)mtl_index) == m.material_used.end())
{
m.material_used.emplace_back((u32)mtl_index);
}
}
}
// Importing normals in ON by default
const bool import_normals{ !_scene_data->settings.calculate_normals };
// Importing normals in ON by default
const bool import_tangents{ !_scene_data->settings.calculate_tangents };
if (import_normals)
{
FbxArray<FbxVector4> normals;
if (fbx_mesh->GenerateNormals() &&
fbx_mesh->GetPolygonVertexNormals(normals) && normals.Size() > 0)
{
const s32 num_normals{ normals.Size() };
for (s32 i{ 0 }; i < num_normals; ++i)
{
FbxVector4 n{ inverse_transpose.MultT(normals[i]) };
n.Normalize();
m.normals.emplace_back((f32)n[0], (f32)n[1], (f32)n[2]);
}
}
else
{
_scene_data->settings.calculate_normals = true;
}
}
if (import_tangents)
{
FbxLayerElementArrayTemplate<FbxVector4>* tangents{ nullptr };
if (fbx_mesh->GenerateTangentsData() &&
fbx_mesh->GetTangents(&tangents) &&
tangents && tangents->GetCount() > 0)
{
const s32 num_tangent{ tangents->GetCount() };
for (s32 i{ 0 }; i < num_tangent; ++i)
{
FbxVector4 t{ tangents->GetAt(i) };
const f32 handedness{ (f32)t[3] };
t[3] = 0.0;
t = transform.MultT(t);
t.Normalize();
m.tangents.emplace_back((f32)t[0], (f32)t[1], (f32)t[2], handedness);
}
}
else
{
_scene_data->settings.calculate_tangents = true;
}
}
FbxStringList uv_names;
fbx_mesh->GetUVSetNames(uv_names);
const s32 uv_set_count{ uv_names.GetCount() };
m.uv_sets.resize(uv_set_count);
for (s32 i{ 0 }; i < uv_set_count; ++i)
{
FbxArray<FbxVector2> uvs;
if (fbx_mesh->GetPolygonVertexUVs(uv_names.GetStringAt(i), uvs))
{
const s32 num_uvs{ uvs.Size() };
for (s32 j{ 0 }; j < num_uvs; ++j)
{
m.uv_sets[i].emplace_back((f32)uvs[j][0], (f32)uvs[j][1]);
}
}
}
return true;
}
void
fbx_context::get_lod_group(FbxNodeAttribute* attribute)
{
assert(attribute);
FbxLODGroup * lod_grp{ (FbxLODGroup*)attribute };
FbxNode *const node{ lod_grp->GetNode() };
lod_group lod{};
lod.name = (node->GetName()[0] != '\0') ? node->GetName() : lod_grp->GetName();
const s32 num_nodes{ node->GetChildCount() };
assert(num_nodes > 0 && lod_grp->GetNumThresholds() == (num_nodes - 1));
for (s32 i{ 0 }; i < num_nodes; ++i)
{
f32 lod_threshold{ -1.f };
if (i>0)
{
FbxDistance threshold;
lod_grp->GetThreshold(i-1, threshold);
lod_threshold = threshold.value() * _scene_scale;
}
get_meshes(node->GetChild(i), lod.meshes, (u32)lod.meshes.size(), lod_threshold);
}
if (lod.meshes.size()) _scene->lod_groups.emplace_back(lod);
}
EDITOR_INTERFACE void
ImportFbx(const char* file, scene_data* data)
{
assert(file && data);
scene scene{};
// 注意: 任何调用此函数都需要使用单线程
{
std::lock_guard lock{ fbx_mutex };
fbx_context fbx_context{ file, &scene, data };
if (fbx_context.is_valid())
{
fbx_context.get_scene();
}
else
{
return;
}
}
process_scene(scene, data->settings);
pack_data(scene, *data);
}
}