352 lines
8.4 KiB
C++
352 lines
8.4 KiB
C++
#include "FbxImporter.h"
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#include "Geometry.h"
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#if _DEBUG
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#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\debug\\libfbxsdk-md.lib")
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#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\debug\\libxml2-md.lib")
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#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\debug\\zlib-md.lib")
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#else
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#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\release\\libfbxsdk-md.lib")
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#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\release\\libxml2-md.lib")
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#pragma comment (lib, "C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.3.2\\lib\\vs2019\\x64\\release\\zlib-md.lib")
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#endif
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namespace XEngine::tools {
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namespace {
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std::mutex fbx_mutex{};
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} // namespace
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bool
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fbx_context::initialize_fbx()
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{
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assert(!is_valid());
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_fbx_manager = FbxManager::Create();
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if (!_fbx_manager)
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{
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return false;
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}
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FbxIOSettings* ios{ FbxIOSettings::Create(_fbx_manager, IOSROOT) };
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assert(ios);
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_fbx_manager->SetIOSettings(ios);
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return true;
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}
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void
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fbx_context::load_fbx_file(const char* file)
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{
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assert(_fbx_manager && !_fbx_scene);
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_fbx_scene = FbxScene::Create(_fbx_manager, "Importer Scene");
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if (!_fbx_scene)
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{
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return;
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}
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FbxImporter* importer{ FbxImporter::Create(_fbx_manager, "Importer") };
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if (!(importer &&
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importer->Initialize(file, -1, _fbx_manager->GetIOSettings()) &&
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importer->Import(_fbx_scene)))
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{
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return;
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}
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importer->Destroy();
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_scene_scale = (f32)_fbx_scene->GetGlobalSettings().GetSystemUnit().GetConversionFactorTo(FbxSystemUnit::m);
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}
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void
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fbx_context::get_scene(FbxNode* root /* = nullptr*/)
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{
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assert(is_valid());
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if (!root)
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{
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root = _fbx_scene->GetRootNode();
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if (!root)return;
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}
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const s32 num_nodes{ root->GetChildCount() };
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for (s32 i{ 0 }; i < num_nodes; ++i)
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{
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FbxNode* node{ root->GetChild(i) };
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if (!node) continue;
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lod_group lod{};
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get_meshes(node, lod.meshes, 0, -1);
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if (lod.meshes.size())
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{
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lod.name = lod.meshes[0].name;
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_scene->lod_groups.emplace_back(lod);
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}
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}
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}
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void
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fbx_context::get_meshes(FbxNode* node, utl::vector<mesh>& meshes, u32 lod_id, f32 lod_threshold)
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{
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assert(node && lod_id != u32_invalid_id);
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bool is_lod_group{ false };
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if (const s32 num_attributes{ node->GetNodeAttributeCount() })
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{
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for (s32 i{ 0 }; i < num_attributes; ++i)
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{
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FbxNodeAttribute* attribute{ node->GetNodeAttributeByIndex(i) };
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const FbxNodeAttribute::EType attribute_type{ attribute->GetAttributeType() };
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if (attribute_type == FbxNodeAttribute::eMesh)
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{
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get_mesh(attribute, meshes, lod_id, lod_threshold);
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}
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else
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{
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get_lod_group(attribute);
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is_lod_group = true;
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}
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}
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}
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if (!is_lod_group)
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{
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if (const s32 num_children{ node->GetChildCount() })
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{
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for (s32 i{ 0 }; i < num_children; ++i)
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{
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get_meshes(node->GetChild(i), meshes, lod_id, lod_threshold);
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}
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}
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}
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}
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void
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fbx_context::get_mesh(FbxNodeAttribute* attribute, utl::vector<mesh>& meshes, u32 lod_id, f32 lod_threshold)
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{
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assert(attribute);
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FbxMesh * fbx_mesh{ (FbxMesh*)attribute };
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if (fbx_mesh->RemoveBadPolygons() < 0) return;
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FbxGeometryConverter gc{ _fbx_manager };
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fbx_mesh = (FbxMesh*)(gc.Triangulate(fbx_mesh, true));
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if (!fbx_mesh || fbx_mesh->RemoveBadPolygons() < 0)return;
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FbxNode *const node{ fbx_mesh->GetNode() };
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mesh m{};
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m.lod_id = lod_id;
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m.lod_threshold = lod_threshold;
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m.name = (node->GetName()[0] != '\0') ? node->GetName() : fbx_mesh->GetName();
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if (get_mesh_data(fbx_mesh, m))
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{
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meshes.emplace_back(m);
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}
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}
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bool
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fbx_context::get_mesh_data(FbxMesh* fbx_mesh, mesh& m)
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{
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assert(fbx_mesh);
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FbxNode *const node{ fbx_mesh->GetNode() };
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FbxAMatrix geometricTransform;
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geometricTransform.SetT(node->GetGeometricTranslation(FbxNode::eSourcePivot));
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geometricTransform.SetR(node->GetGeometricRotation(FbxNode::eSourcePivot));
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geometricTransform.SetS(node->GetGeometricScaling(FbxNode::eSourcePivot));
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FbxAMatrix transform{ node->EvaluateGlobalTransform() * geometricTransform };
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FbxAMatrix inverse_transpose{ transform.Inverse().Transpose() };
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const s32 num_polys{ fbx_mesh->GetPolygonCount() };
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if (num_polys <= 0) return false;
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const s32 num_vertices{ fbx_mesh->GetControlPointsCount() };
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FbxVector4* vertices{ fbx_mesh->GetControlPoints() };
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const s32 num_indices{ fbx_mesh->GetPolygonVertexCount() };
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s32* indices{ fbx_mesh->GetPolygonVertices() };
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assert(num_vertices > 0 && vertices && num_indices > 0 && indices);
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if (!(num_vertices > 0 && vertices && num_indices > 0 && indices)) return false;
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m.raw_indices.resize(num_indices);
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utl::vector vertex_ref(num_vertices, u32_invalid_id);
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for (s32 i{ 0 }; i < num_indices; ++i)
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{
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const u32 v_idx{ (u32)indices[i] };
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if (vertex_ref[v_idx] != u32_invalid_id)
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{
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m.raw_indices[i] = vertex_ref[v_idx];
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}
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else
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{
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FbxVector4 v = transform.MultT( vertices[v_idx]) * _scene_scale;
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m.raw_indices[i] = (u32)m.positions.size();
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vertex_ref[v_idx] = m.raw_indices[i];
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m.positions.emplace_back((f32)v[0], (f32)v[1], (f32)v[2]);
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}
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}
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assert(m.raw_indices.size() % 3 == 0);
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FbxLayerElementArrayTemplate<s32>* mtl_indices;
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if (fbx_mesh->GetMaterialIndices(&mtl_indices))
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{
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for (s32 i{ 0 }; i < num_polys; ++i)
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{
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const s32 mtl_index{ mtl_indices->GetAt(i) };
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assert(mtl_index >= 0);
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m.material_indices.emplace_back((u32)mtl_index);
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if (std::find(m.material_used.begin(), m.material_used.end(), (u32)mtl_index) == m.material_used.end())
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{
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m.material_used.emplace_back((u32)mtl_index);
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}
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}
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}
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// Importing normals in ON by default
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const bool import_normals{ !_scene_data->settings.calculate_normals };
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// Importing normals in ON by default
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const bool import_tangents{ !_scene_data->settings.calculate_tangents };
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if (import_normals)
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{
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FbxArray<FbxVector4> normals;
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if (fbx_mesh->GenerateNormals() &&
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fbx_mesh->GetPolygonVertexNormals(normals) && normals.Size() > 0)
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{
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const s32 num_normals{ normals.Size() };
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for (s32 i{ 0 }; i < num_normals; ++i)
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{
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FbxVector4 n{ inverse_transpose.MultT(normals[i]) };
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n.Normalize();
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m.normals.emplace_back((f32)n[0], (f32)n[1], (f32)n[2]);
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}
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}
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else
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{
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_scene_data->settings.calculate_normals = true;
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}
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}
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if (import_tangents)
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{
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FbxLayerElementArrayTemplate<FbxVector4>* tangents{ nullptr };
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if (fbx_mesh->GenerateTangentsData() &&
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fbx_mesh->GetTangents(&tangents) &&
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tangents && tangents->GetCount() > 0)
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{
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const s32 num_tangent{ tangents->GetCount() };
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for (s32 i{ 0 }; i < num_tangent; ++i)
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{
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FbxVector4 t{ tangents->GetAt(i) };
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const f32 handedness{ (f32)t[3] };
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t[3] = 0.0;
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t = transform.MultT(t);
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t.Normalize();
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m.tangents.emplace_back((f32)t[0], (f32)t[1], (f32)t[2], handedness);
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}
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}
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else
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{
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_scene_data->settings.calculate_tangents = true;
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}
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}
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FbxStringList uv_names;
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fbx_mesh->GetUVSetNames(uv_names);
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const s32 uv_set_count{ uv_names.GetCount() };
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m.uv_sets.resize(uv_set_count);
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for (s32 i{ 0 }; i < uv_set_count; ++i)
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{
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FbxArray<FbxVector2> uvs;
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if (fbx_mesh->GetPolygonVertexUVs(uv_names.GetStringAt(i), uvs))
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{
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const s32 num_uvs{ uvs.Size() };
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for (s32 j{ 0 }; j < num_uvs; ++j)
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{
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m.uv_sets[i].emplace_back((f32)uvs[j][0], (f32)uvs[j][1]);
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}
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}
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}
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return true;
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}
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void
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fbx_context::get_lod_group(FbxNodeAttribute* attribute)
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{
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assert(attribute);
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FbxLODGroup * lod_grp{ (FbxLODGroup*)attribute };
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FbxNode *const node{ lod_grp->GetNode() };
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lod_group lod{};
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lod.name = (node->GetName()[0] != '\0') ? node->GetName() : lod_grp->GetName();
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const s32 num_nodes{ node->GetChildCount() };
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assert(num_nodes > 0 && lod_grp->GetNumThresholds() == (num_nodes - 1));
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for (s32 i{ 0 }; i < num_nodes; ++i)
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{
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f32 lod_threshold{ -1.f };
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if (i>0)
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{
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FbxDistance threshold;
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lod_grp->GetThreshold(i-1, threshold);
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lod_threshold = threshold.value() * _scene_scale;
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}
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get_meshes(node->GetChild(i), lod.meshes, (u32)lod.meshes.size(), lod_threshold);
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}
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if (lod.meshes.size()) _scene->lod_groups.emplace_back(lod);
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}
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EDITOR_INTERFACE void
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ImportFbx(const char* file, scene_data* data)
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{
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assert(file && data);
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scene scene{};
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// 注意: 任何调用此函数都需要使用单线程
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{
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std::lock_guard lock{ fbx_mutex };
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fbx_context fbx_context{ file, &scene, data };
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if (fbx_context.is_valid())
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{
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fbx_context.get_scene();
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}
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else
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{
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return;
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}
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}
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process_scene(scene, data->settings);
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pack_data(scene, *data);
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}
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} |