feat: implement descriptor heap with thread-safe allocation
D3D12 Resources: - Add descriptor_handle struct with CPU/GPU handles - Add descriptor_heap class for descriptor management - Implement allocate() and free() methods - Add mutex for thread-safe access - Support all D3D12 descriptor heap types D3D12 Core: - Add device() function to expose main device - Add release() template function for COM objects Documentation: - Add changelog for descriptor heap implementation - Update D3D12 Wiki with descriptor heap section - Mark descriptor heap task as completed
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@@ -16,6 +16,9 @@
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// 用于简化 COM 对象的生命周期管理
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#include <wrl.h>
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// 引入互斥锁头文件,用于保护资源的互斥锁
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#include <mutex>
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#pragma comment(lib, "dxgi.lib")
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#pragma comment(lib, "d3d12.lib")
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