feat: implement descriptor heap with thread-safe allocation

D3D12 Resources:
- Add descriptor_handle struct with CPU/GPU handles
- Add descriptor_heap class for descriptor management
- Implement allocate() and free() methods
- Add mutex for thread-safe access
- Support all D3D12 descriptor heap types

D3D12 Core:
- Add device() function to expose main device
- Add release() template function for COM objects

Documentation:
- Add changelog for descriptor heap implementation
- Update D3D12 Wiki with descriptor heap section
- Mark descriptor heap task as completed
This commit is contained in:
SpecialX
2026-03-30 14:03:16 +08:00
parent f1584ec3c6
commit 54916b0ac6
10 changed files with 495 additions and 13 deletions

View File

@@ -16,6 +16,9 @@
// 用于简化 COM 对象的生命周期管理
#include <wrl.h>
// 引入互斥锁头文件,用于保护资源的互斥锁
#include <mutex>
#pragma comment(lib, "dxgi.lib")
#pragma comment(lib, "d3d12.lib")