feat: implement D3D12 device initialization with debug layer
D3D12 Core: - Implement complete device initialization flow - Add debug layer enablement in DEBUG mode - Add GPU adapter enumeration and selection - Add feature level checking (min 11.0) - Add DXCall and NAME_D3D12_OBJECT macros - Add release template function - Configure info queue for error/warning breakpoints Documentation: - Add changelog for D3D12 device initialization - Update D3D12 Wiki with current implementation status - Add Doxygen comments to Renderer and platform interface
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@@ -1,3 +1,4 @@
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#include "CommonHeader.h"
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#include "D3D12Interface.h"
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#include "D3D12Core.h"
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#include "Graphics\GraphicsPlatformInterface.h"
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