D3D12 Core: - Implement complete device initialization flow - Add debug layer enablement in DEBUG mode - Add GPU adapter enumeration and selection - Add feature level checking (min 11.0) - Add DXCall and NAME_D3D12_OBJECT macros - Add release template function - Configure info queue for error/warning breakpoints Documentation: - Add changelog for D3D12 device initialization - Update D3D12 Wiki with current implementation status - Add Doxygen comments to Renderer and platform interface
16 lines
329 B
C++
16 lines
329 B
C++
#include "CommonHeader.h"
|
|
#include "D3D12Interface.h"
|
|
#include "D3D12Core.h"
|
|
#include "Graphics\GraphicsPlatformInterface.h"
|
|
|
|
namespace XEngine::graphics::d3d12{
|
|
void get_platform_interface(platform_interface& pi)
|
|
{
|
|
pi.initialize = core::initialize;
|
|
pi.shutdown = core::shutdown;
|
|
}
|
|
}// namespace XEngine::graphics::d3d12
|
|
|
|
|
|
|