WebGPU 游戏项目初始化 - 添加基础配置文件和源代码

This commit is contained in:
SpecialX
2025-11-18 18:08:54 +08:00
commit 81a2b5c71e
7 changed files with 1226 additions and 0 deletions

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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>webgpu-game</title>
</head>
<body>
<canvas id="canvas"
width="800px" height="600px"
style="border: black; border-width: 1px; border-style: solid;"></canvas>
<script type="module" src="/src/main.ts"></script>
</body>
</html>

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package.json Normal file
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{
"name": "webgpu-game",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview"
},
"devDependencies": {
"@webgpu/types": "^0.1.66",
"typescript": "~5.9.3",
"vite": "^7.2.2"
}
}

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class Renderer{
private device! : GPUDevice;
private context! : GPUCanvasContext;
public async initialize()
{
const canvas = document.getElementById('canvas') as HTMLCanvasElement;
this.context = canvas.getContext('webgpu')!;
if(!this.context){
alert('WebGPU not supported');
return;
}
const adapter = await navigator.gpu.requestAdapter(
{
powerPreference: 'low-power'
}
);
if(!adapter)
{
alert('No WebGPU adapter found');
return;
}
this.device = await adapter.requestDevice()
this.context.configure({
device: this.device,
format: navigator.gpu.getPreferredCanvasFormat()
})
}
public draw()
{
const commandEncoder = this.device.createCommandEncoder();
const textureView = this.context.getCurrentTexture().createView();
const renderPassDescriptor:GPURenderPassDescriptor = {
colorAttachments:[{
view: textureView,
clearValue: {r: 1, g: 0, b: 0, a: 1},
loadOp: 'clear',
storeOp:'store'
}]
}
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.end();
this.device.queue.submit([commandEncoder.finish()]);
}
}
const renderer = new Renderer();
renderer.initialize()
.then(()=> renderer.draw());

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{
"compilerOptions": {
"target": "ES2022",
"useDefineForClassFields": true,
"module": "ESNext",
"lib": ["ES2022", "DOM", "DOM.Iterable"],
"types": ["vite/client","@webgpu/types"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["src"]
}