添加WebGPU渲染器和着色器

This commit is contained in:
SpecialX
2025-11-18 18:38:37 +08:00
parent 81a2b5c71e
commit 186fb4515e
2 changed files with 80 additions and 1 deletions

View File

@@ -1,6 +1,10 @@
import shaderSource from './shaders/shader.wgsl?raw';
class Renderer{
private device! : GPUDevice;
private context! : GPUCanvasContext;
private pipeline! : GPURenderPipeline;
public async initialize()
{
@@ -32,6 +36,7 @@ class Renderer{
format: navigator.gpu.getPreferredCanvasFormat()
})
this.prepareModel();
}
public draw()
@@ -42,7 +47,7 @@ class Renderer{
const renderPassDescriptor:GPURenderPassDescriptor = {
colorAttachments:[{
view: textureView,
clearValue: {r: 1, g: 0, b: 0, a: 1},
clearValue: {r: 0, g: 0, b: 0, a: 1},
loadOp: 'clear',
storeOp:'store'
}]
@@ -50,12 +55,51 @@ class Renderer{
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
//Draw here
passEncoder.setPipeline(this.pipeline );
passEncoder.draw(3);
passEncoder.end();
this.device.queue.submit([commandEncoder.finish()]);
}
private prepareModel() {
const shaderModule = this.device.createShaderModule({code: shaderSource});
const vertexState: GPUVertexState = {
module : shaderModule,
entryPoint: "VertexMain",
buffers: []
}
const fragmentState: GPUFragmentState = {
module : shaderModule,
entryPoint: "FragmentMain",
targets: [
{
format: navigator.gpu.getPreferredCanvasFormat()
}
]
}
this.pipeline = this.device.createRenderPipeline({
vertex: vertexState,
fragment: fragmentState,
primitive:{
topology: 'triangle-list',
},
layout: "auto"
});
}
}
const renderer = new Renderer();
renderer.initialize()