D3D12 Resources: - Add descriptor_handle struct with CPU/GPU handles - Add descriptor_heap class for descriptor management - Implement allocate() and free() methods - Add mutex for thread-safe access - Support all D3D12 descriptor heap types D3D12 Core: - Add device() function to expose main device - Add release() template function for COM objects Documentation: - Add changelog for descriptor heap implementation - Update D3D12 Wiki with descriptor heap section - Mark descriptor heap task as completed
53 lines
2.5 KiB
XML
53 lines
2.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<ClInclude Include="Common\CommonHeader.h" />
|
|
<ClInclude Include="Common\XEnginType.h" />
|
|
<ClInclude Include="Common\Id.h" />
|
|
<ClInclude Include="Components\Entity.h" />
|
|
<ClInclude Include="Components\ComponentsCommon.h" />
|
|
<ClInclude Include="Utilities\Utilities.h" />
|
|
<ClInclude Include="EngineAPI\GameEntity.h" />
|
|
<ClInclude Include="EngineAPI\TransformComponent.h" />
|
|
<ClInclude Include="Utilities\MathTypes.h" />
|
|
<ClInclude Include="EngineAPI\ScriptComponent.h" />
|
|
<ClInclude Include="Components\Script.h" />
|
|
<ClInclude Include="Content\ContentLoader.h" />
|
|
<ClInclude Include="Platform\Window.h" />
|
|
<ClInclude Include="Platform\Platform.h" />
|
|
<ClInclude Include="Platform\PlatformTypes.h" />
|
|
<ClInclude Include="Utilities\Math.h" />
|
|
<ClInclude Include="Utilities\FreeList.h" />
|
|
<ClInclude Include="Utilities\Vector.h" />
|
|
<ClInclude Include="Platform\IncludeWindowCpp.h" />
|
|
<ClInclude Include="Utilities\IOStream.h" />
|
|
<ClInclude Include="Content\ContentToEngine.h" />
|
|
<ClInclude Include="EngineAPI\Camera.h" />
|
|
<ClInclude Include="EngineAPI\Light.h" />
|
|
<ClInclude Include="Graphics\Renderer.h" />
|
|
<ClInclude Include="Graphics\Direct3D12\D3D12CommonHeader.h" />
|
|
<ClInclude Include="Graphics\Direct3D12\D3D12Core.h" />
|
|
<ClInclude Include="Graphics\Direct3D12\D3D12Interface.h" />
|
|
<ClInclude Include="Graphics\GraphicsPlatformInterface.h" />
|
|
<ClInclude Include="Graphics\Direct3D12\D3D12Resources.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="Components\Entity.cpp" />
|
|
<ClCompile Include="Components\Transform.h" />
|
|
<ClCompile Include="Components\Transform.cpp" />
|
|
<ClCompile Include="Components\Script.cpp" />
|
|
<ClCompile Include="Core\MainWin32.cpp" />
|
|
<ClCompile Include="Core\EngineWin32.cpp" />
|
|
<ClCompile Include="Content\ContentLoader.cpp" />
|
|
<ClCompile Include="Platform\PlatformWin32.cpp" />
|
|
<ClCompile Include="Platform\Window.cpp" />
|
|
<ClCompile Include="Content\ContentToEngine.cpp" />
|
|
<ClCompile Include="Graphics\Renderer.cpp" />
|
|
<ClCompile Include="Graphics\Direct3D12\D3D12Core.cpp" />
|
|
<ClCompile Include="Graphics\Direct3D12\D3D12Interface.cpp" />
|
|
<ClCompile Include="Graphics\Direct3D12\D3D12Resource.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Graphics\Direct3D12\D3D12Resources" />
|
|
</ItemGroup>
|
|
</Project> |