Graphics Module: - Add platform abstraction layer (GraphicsPlatformInterface) - Add unified renderer entry point (Renderer) - Add D3D12 backend implementation (D3D12Core, D3D12Interface) - Add TestRenderer for multi-window rendering tests Documentation: - Add Graphics渲染架构分析.md - Add D3D12学习Wiki.md - Add changelogs directory with per-commit documentation - Add 20260326-dx12-initial.md for initial framework - Add 20260326-d3d12-foundation.md for Graphics module Fixes: - Resolve header include issues and type redefinition errors
16 lines
230 B
C++
16 lines
230 B
C++
/**
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* @file TestRenderer.h
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* @brief 渲染测试用例类声明。
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*/
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#pragma once
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#include "Test.h"
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class engine_test : public Test
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{
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public :
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bool initialize() override;
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void run() override;
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bool shutdown() override;
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};
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