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DX12/Engine/Engine.vcxproj.filters
2026-03-19 18:27:49 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="Common\CommonHeader.h" />
<ClInclude Include="Common\XEnginType.h" />
<ClInclude Include="Common\Id.h" />
<ClInclude Include="Components\Entity.h" />
<ClInclude Include="Components\ComponentsCommon.h" />
<ClInclude Include="Utilities\Utilities.h" />
<ClInclude Include="EngineAPI\GameEntity.h" />
<ClInclude Include="EngineAPI\TransformComponent.h" />
<ClInclude Include="Utilities\MathTypes.h" />
<ClInclude Include="EngineAPI\ScriptComponent.h" />
<ClInclude Include="Components\Script.h" />
<ClInclude Include="Content\ContentLoader.h" />
<ClInclude Include="Platform\Window.h" />
<ClInclude Include="Platform\Platform.h" />
<ClInclude Include="Platform\PlatformTypes.h" />
<ClInclude Include="Utilities\Math.h" />
<ClInclude Include="Utilities\FreeList.h" />
<ClInclude Include="Utilities\Vector.h" />
<ClInclude Include="Platform\IncludeWindowCpp.h" />
<ClInclude Include="Utilities\IOStream.h" />
<ClInclude Include="Content\ContentToEngine.h" />
<ClInclude Include="EngineAPI\Camera.h" />
<ClInclude Include="EngineAPI\Light.h" />
<ClInclude Include="Graphics\Renderer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Components\Entity.cpp" />
<ClCompile Include="Components\Transform.h" />
<ClCompile Include="Components\Transform.cpp" />
<ClCompile Include="Components\Script.cpp" />
<ClCompile Include="Core\MainWin32.cpp" />
<ClCompile Include="Core\EngineWin32.cpp" />
<ClCompile Include="Content\ContentLoader.cpp" />
<ClCompile Include="Platform\PlatformWin32.cpp" />
<ClCompile Include="Platform\Window.cpp" />
<ClCompile Include="Content\ContentToEngine.cpp" />
</ItemGroup>
</Project>