#include "CommonHeader.h" #include "D3D12Interface.h" #include "D3D12Core.h" #include "Graphics\GraphicsPlatformInterface.h" namespace XEngine::graphics::d3d12{ void get_platform_interface(platform_interface& pi) { pi.initialize = core::initialize; pi.shutdown = core::shutdown; pi.render = core::render; } }// namespace XEngine::graphics::d3d12