#include "Renderer.h" #include "GraphicsPlatformInterface.h" #include "Direct3D12/D3D12Interface.h" namespace XEngine::graphics { namespace { platform_interface gfx{}; bool set_platform_interface(graphics_platform platform) { switch (platform) { case graphics_platform::direct3d12: d3d12::get_platform_interface(gfx); break; case graphics_platform::vulkan: //vulkan::get_platform_interface(gfx); break; case graphics_platform::opengl: //opengl::get_platform_interface(gfx); break; default: return false; } return gfx.initialize(); } }// anonymous namespace bool initialize(graphics_platform platform) { return set_platform_interface(platform); } void shutdown() { gfx.shutdown(); } }// namespace XEngine::graphics