/** * @file ShaderComponents.h * @brief 测试工程着色器编译接口定义。 */ #pragma once #include "CommonHeader.h" #pragma comment(lib, "dxcompiler.lib") struct shader_type { enum type :u32 { vertex = 0, hull, domain, geometry, pixel, compute, amplification, mesh, count }; }; struct shader_file_info { const char* file_name; const char* function; shader_type::type type; }; std::unique_ptr compile_shader(shader_file_info info, const char* file_path, XEngine::utl::vector& extra_args); bool compile_shaders();