#pragma once #include "CommonHeader.h" #include "Platform/Window.h" #include "Renderer.h" namespace XEngine::graphics{ /** * @brief 平台接口结构体 * @details 定义了图形渲染平台的初始化与关闭函数指针 */ struct platform_interface{ bool(*initialize)(void); void(*shutdown)(void); struct { surface(*create)(platform::window); void(*remove)(surface_id); void(*resize)(surface_id, u32, u32); u32(*width)(surface_id); u32(*height)(surface_id); void(*render)(surface_id); } surface; }; }// namespace XEngine::graphics