feat: add Graphics module with D3D12 backend and documentation
Graphics Module: - Add platform abstraction layer (GraphicsPlatformInterface) - Add unified renderer entry point (Renderer) - Add D3D12 backend implementation (D3D12Core, D3D12Interface) - Add TestRenderer for multi-window rendering tests Documentation: - Add Graphics渲染架构分析.md - Add D3D12学习Wiki.md - Add changelogs directory with per-commit documentation - Add 20260326-dx12-initial.md for initial framework - Add 20260326-d3d12-foundation.md for Graphics module Fixes: - Resolve header include issues and type redefinition errors
This commit is contained in:
28
Engine/Graphics/Renderer.h
Normal file
28
Engine/Graphics/Renderer.h
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include "CommonHeader.h"
|
||||
#include "..\Platform\Window.h"
|
||||
|
||||
|
||||
namespace XEngine::graphics {
|
||||
|
||||
class surface
|
||||
{
|
||||
};
|
||||
|
||||
struct render_surface
|
||||
{
|
||||
platform::window window{};
|
||||
surface surface{};
|
||||
};
|
||||
|
||||
enum class graphics_platform : u32
|
||||
{
|
||||
direct3d12 = 0,
|
||||
vulkan = 1,
|
||||
opengl = 2,
|
||||
};
|
||||
|
||||
bool initialize(graphics_platform platform);
|
||||
void shutdown();
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user