feat: add Graphics module with D3D12 backend and documentation

Graphics Module:
- Add platform abstraction layer (GraphicsPlatformInterface)
- Add unified renderer entry point (Renderer)
- Add D3D12 backend implementation (D3D12Core, D3D12Interface)
- Add TestRenderer for multi-window rendering tests

Documentation:
- Add Graphics渲染架构分析.md
- Add D3D12学习Wiki.md
- Add changelogs directory with per-commit documentation
- Add 20260326-dx12-initial.md for initial framework
- Add 20260326-d3d12-foundation.md for Graphics module

Fixes:
- Resolve header include issues and type redefinition errors
This commit is contained in:
SpecialX
2026-03-26 16:53:09 +08:00
parent 6ca6970e34
commit b7eebc11b2
18 changed files with 937 additions and 2 deletions

View File

@@ -0,0 +1,28 @@
#pragma once
#include "CommonHeader.h"
#include "..\Platform\Window.h"
namespace XEngine::graphics {
class surface
{
};
struct render_surface
{
platform::window window{};
surface surface{};
};
enum class graphics_platform : u32
{
direct3d12 = 0,
vulkan = 1,
opengl = 2,
};
bool initialize(graphics_platform platform);
void shutdown();
}