feat: add Graphics module with D3D12 backend and documentation
Graphics Module: - Add platform abstraction layer (GraphicsPlatformInterface) - Add unified renderer entry point (Renderer) - Add D3D12 backend implementation (D3D12Core, D3D12Interface) - Add TestRenderer for multi-window rendering tests Documentation: - Add Graphics渲染架构分析.md - Add D3D12学习Wiki.md - Add changelogs directory with per-commit documentation - Add 20260326-dx12-initial.md for initial framework - Add 20260326-d3d12-foundation.md for Graphics module Fixes: - Resolve header include issues and type redefinition errors
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Engine/Graphics/Direct3D12/D3D12Interface.cpp
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14
Engine/Graphics/Direct3D12/D3D12Interface.cpp
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#include "D3D12Interface.h"
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#include "D3D12Core.h"
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#include "Graphics\GraphicsPlatformInterface.h"
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namespace XEngine::graphics::d3d12{
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void get_platform_interface(platform_interface& pi)
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{
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pi.initialize = core::initialize;
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pi.shutdown = core::shutdown;
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}
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}// namespace XEngine::graphics::d3d12
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