feat: add Graphics module with D3D12 backend and documentation

Graphics Module:
- Add platform abstraction layer (GraphicsPlatformInterface)
- Add unified renderer entry point (Renderer)
- Add D3D12 backend implementation (D3D12Core, D3D12Interface)
- Add TestRenderer for multi-window rendering tests

Documentation:
- Add Graphics渲染架构分析.md
- Add D3D12学习Wiki.md
- Add changelogs directory with per-commit documentation
- Add 20260326-dx12-initial.md for initial framework
- Add 20260326-d3d12-foundation.md for Graphics module

Fixes:
- Resolve header include issues and type redefinition errors
This commit is contained in:
SpecialX
2026-03-26 16:53:09 +08:00
parent 6ca6970e34
commit b7eebc11b2
18 changed files with 937 additions and 2 deletions

View File

@@ -0,0 +1,17 @@
#pragma once
#include "CommonHeader.h"
#include "Graphics\Renderer.h"
// 引入 DirectX Graphics InfrastructureDXGI6.0
// 头文件,用于访问 DXGI 接口(如 IDXGIFactory6、
// IDXGIAdapter4 等),支持枚举 GPU、查询显示模式、管理
// 交换链等底层图形功能
#include <dxgi1_6.h>
// 引入 Direct3D 12 头文件,提供 D3D12 API 接口,
// 用于创建渲染管线、管理资源与 GPU 命令
#include <d3d12.h>
// 引入 Windows Runtime C++ 模板库WRL头文件提供智能指针如 Microsoft::WRL::ComPtr
// 用于简化 COM 对象的生命周期管理
#include <wrl.h>