feat: add Graphics module with D3D12 backend and documentation

Graphics Module:
- Add platform abstraction layer (GraphicsPlatformInterface)
- Add unified renderer entry point (Renderer)
- Add D3D12 backend implementation (D3D12Core, D3D12Interface)
- Add TestRenderer for multi-window rendering tests

Documentation:
- Add Graphics渲染架构分析.md
- Add D3D12学习Wiki.md
- Add changelogs directory with per-commit documentation
- Add 20260326-dx12-initial.md for initial framework
- Add 20260326-d3d12-foundation.md for Graphics module

Fixes:
- Resolve header include issues and type redefinition errors
This commit is contained in:
SpecialX
2026-03-26 16:53:09 +08:00
parent 6ca6970e34
commit b7eebc11b2
18 changed files with 937 additions and 2 deletions

View File

@@ -33,6 +33,10 @@
<ClInclude Include="EngineAPI\ScriptComponent.h" />
<ClInclude Include="EngineAPI\TransformComponent.h" />
<ClInclude Include="EngineAPI\Light.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12CommonHeader.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12Core.h" />
<ClInclude Include="Graphics\Direct3D12\D3D12Interface.h" />
<ClInclude Include="Graphics\GraphicsPlatformInterface.h" />
<ClInclude Include="Graphics\Renderer.h" />
<ClInclude Include="Platform\IncludeWindowCpp.h" />
<ClInclude Include="Platform\Platform.h" />
@@ -53,6 +57,8 @@
<ClCompile Include="Content\ContentToEngine.cpp" />
<ClCompile Include="Core\EngineWin32.cpp" />
<ClCompile Include="Core\MainWin32.cpp" />
<ClCompile Include="Graphics\Direct3D12\D3D12Core.cpp" />
<ClCompile Include="Graphics\Direct3D12\D3D12Interface.cpp" />
<ClCompile Include="Graphics\Renderer.cpp" />
<ClCompile Include="Platform\PlatformWin32.cpp" />
<ClCompile Include="Platform\Window.cpp" />
@@ -224,4 +230,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>