fix(d3d12): 修复 Surface 重复释放问题,完善容器文档

- 改用 utl::free_list 管理 surface,避免 vector 扩容导致的资源重复释放
- 为 d3d12_surface 添加移动语义,禁用拷贝构造
- 添加撕裂检测支持(DXGI_PRESENT_ALLOW_TEARING)
- 为 FreeList.h 和 Vector.h 添加完整的 Doxygen 中文注释
- 更新 D3D12 学习 Wiki,添加 free_list 章节
This commit is contained in:
SpecialX
2026-03-31 16:48:33 +08:00
parent 95d8893182
commit 80cb696a3c
16 changed files with 1141 additions and 228 deletions

View File

@@ -7,7 +7,14 @@ void get_platform_interface(platform_interface& pi)
{
pi.initialize = core::initialize;
pi.shutdown = core::shutdown;
pi.render = core::render;
pi.surface.create = core::create_surface;
pi.surface.remove = core::remove_surface;
pi.surface.resize = core::resize_surface;
pi.surface.width = core::surface_width;
pi.surface.height = core::surface_height;
pi.surface.render = core::render_surface;
}
}// namespace XEngine::graphics::d3d12