fix(d3d12): 修复 Surface 重复释放问题,完善容器文档
- 改用 utl::free_list 管理 surface,避免 vector 扩容导致的资源重复释放 - 为 d3d12_surface 添加移动语义,禁用拷贝构造 - 添加撕裂检测支持(DXGI_PRESENT_ALLOW_TEARING) - 为 FreeList.h 和 Vector.h 添加完整的 Doxygen 中文注释 - 更新 D3D12 学习 Wiki,添加 free_list 章节
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@@ -7,7 +7,14 @@ void get_platform_interface(platform_interface& pi)
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{
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pi.initialize = core::initialize;
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pi.shutdown = core::shutdown;
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pi.render = core::render;
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pi.surface.create = core::create_surface;
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pi.surface.remove = core::remove_surface;
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pi.surface.resize = core::resize_surface;
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pi.surface.width = core::surface_width;
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pi.surface.height = core::surface_height;
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pi.surface.render = core::render_surface;
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}
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}// namespace XEngine::graphics::d3d12
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