fix(d3d12): 修复 Surface 重复释放问题,完善容器文档
- 改用 utl::free_list 管理 surface,避免 vector 扩容导致的资源重复释放 - 为 d3d12_surface 添加移动语义,禁用拷贝构造 - 添加撕裂检测支持(DXGI_PRESENT_ALLOW_TEARING) - 为 FreeList.h 和 Vector.h 添加完整的 Doxygen 中文注释 - 更新 D3D12 学习 Wiki,添加 free_list 章节
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@@ -37,6 +37,7 @@
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<ClInclude Include="Graphics\Direct3D12\D3D12Core.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12Interface.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12Resources.h" />
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<ClInclude Include="Graphics\Direct3D12\D3D12Surface.h" />
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<ClInclude Include="Graphics\GraphicsPlatformInterface.h" />
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<ClInclude Include="Graphics\Renderer.h" />
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<ClInclude Include="Platform\IncludeWindowCpp.h" />
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@@ -61,6 +62,7 @@
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<ClCompile Include="Graphics\Direct3D12\D3D12Core.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Interface.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Resource.cpp" />
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<ClCompile Include="Graphics\Direct3D12\D3D12Surface.cpp" />
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<ClCompile Include="Graphics\Renderer.cpp" />
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<ClCompile Include="Platform\PlatformWin32.cpp" />
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<ClCompile Include="Platform\Window.cpp" />
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