feat: initial DX12 foundation framework
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13
Engine/Components/ComponentsCommon.h
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13
Engine/Components/ComponentsCommon.h
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/**
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* @file ComponentsCommon.h
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* @brief Components 模块公共依赖头。
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*/
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#pragma once
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#include "..\Common\CommonHeader.h"
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#include "..\EngineAPI\GameEntity.h"
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#include "..\EngineAPI\TransformComponent.h"
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#include "..\EngineAPI\ScriptComponent.h"
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namespace XEngine::game_entity {
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}
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