feat: implement D3D12 device initialization with debug layer

D3D12 Core:
- Implement complete device initialization flow
- Add debug layer enablement in DEBUG mode
- Add GPU adapter enumeration and selection
- Add feature level checking (min 11.0)
- Add DXCall and NAME_D3D12_OBJECT macros
- Add release template function
- Configure info queue for error/warning breakpoints

Documentation:
- Add changelog for D3D12 device initialization
- Update D3D12 Wiki with current implementation status
- Add Doxygen comments to Renderer and platform interface
This commit is contained in:
SpecialX
2026-03-26 19:01:08 +08:00
parent b7eebc11b2
commit 3fdc774f3f
11 changed files with 425 additions and 15 deletions

View File

@@ -1,7 +1,7 @@
# 变更记录D3D12 基础框架
**提交日期**: 2026-03-26
**提交哈希**: `16723ba`
**提交哈希**: `b7eebc1`
**变更类型**: 新增功能
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