feat: implement D3D12 device initialization with debug layer
D3D12 Core: - Implement complete device initialization flow - Add debug layer enablement in DEBUG mode - Add GPU adapter enumeration and selection - Add feature level checking (min 11.0) - Add DXCall and NAME_D3D12_OBJECT macros - Add release template function - Configure info queue for error/warning breakpoints Documentation: - Add changelog for D3D12 device initialization - Update D3D12 Wiki with current implementation status - Add Doxygen comments to Renderer and platform interface
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
# 变更记录:D3D12 基础框架
|
||||
|
||||
**提交日期**: 2026-03-26
|
||||
**提交哈希**: `16723ba`
|
||||
**提交哈希**: `b7eebc1`
|
||||
**变更类型**: 新增功能
|
||||
|
||||
---
|
||||
|
||||
Reference in New Issue
Block a user