feat: implement D3D12 device initialization with debug layer
D3D12 Core: - Implement complete device initialization flow - Add debug layer enablement in DEBUG mode - Add GPU adapter enumeration and selection - Add feature level checking (min 11.0) - Add DXCall and NAME_D3D12_OBJECT macros - Add release template function - Configure info queue for error/warning breakpoints Documentation: - Add changelog for D3D12 device initialization - Update D3D12 Wiki with current implementation status - Add Doxygen comments to Renderer and platform interface
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@@ -3,6 +3,10 @@
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#include "Renderer.h"
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namespace XEngine::graphics{
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/**
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* @brief 平台接口结构体
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* @details 定义了图形渲染平台的初始化与关闭函数指针
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*/
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struct platform_interface{
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bool(*initialize)(void);
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void(*shutdown)(void);
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