/**
 * @file ComponentsCommon.h
 * @brief Components 模块公共依赖头。
 */
#pragma once
#include "..\Common\CommonHeader.h"
#include "..\EngineAPI\GameEntity.h"
#include "..\EngineAPI\TransformComponent.h"
#include "..\EngineAPI\ScriptComponent.h"

namespace XEngine::game_entity {

}
