#include "CommonHeader.h"
#include "D3D12Interface.h"
#include "D3D12Core.h"
#include "Graphics\GraphicsPlatformInterface.h"

namespace XEngine::graphics::d3d12{
void get_platform_interface(platform_interface& pi)
{
	pi.initialize = core::initialize;
    pi.shutdown = core::shutdown;
    pi.render = core::render;
}
}// namespace XEngine::graphics::d3d12



