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No commits in common. "819f3725bffde87870efb9cf3e29cc164cfea8f9" and "30a8672f53736011ae2fb92a51c490c96fb4eb46" have entirely different histories.
819f3725bf
...
30a8672f53
14
.gitignore
vendored
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.gitignore
vendored
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Binaries
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DerivedDataCache
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Intermediate
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Saved
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.vscode
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.vs
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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80
Config/DefaultEngine.ini
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Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.MotionBlur=False
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r.Mobile.AntiAliasing=3
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r.DefaultFeature.AutoExposure=False
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r.AntiAliasingMethod=1
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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bAuthorizeAutomaticWidgetVariableCreation=False
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FontDPIPreset=Standard
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FontDPI=72
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/c_101")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/c_101")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=DF044DC94D6F08551A136EA66E2D5A68
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Noise/fx_Noise_yyh_007.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Noise/fx_d_noise_033.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Noise/fx_j_mirnoise_01.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Noise/fx_j_mirnoise_02.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Noise/fx_noise_uside_yyh_001.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Noise/fx_noise_uside_yyh_021.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Other/fx_Other_uside_lxc_002.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Other/fx_White_uside_lxc_001.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Other/fx_bg_fogsheet_falloff_03_cl.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Shine/FX_buildup_yyh_001.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Shine/FX_buildup_yyh_002.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Spell/FX_Spell_yyh_001.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Spell/FX_Spell_yyh_002.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Spell/FX_Spell_yyh_003.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Spell/fx_spell_inside_lxc_001.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Spell/fx_spell_outside_lxc_001.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Symbol/FX_Symbol_yyh_001.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Water/fx_water_yyh_001.uasset
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Content/CommonLiberal/Texture/EffectCommonTextureLib/Water/fx_water_yyh_001.uasset
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Content/PrivateCommonLiberal/C_001/HCJ/xishou/Level/TempLevel.umap
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Content/PrivateCommonLiberal/C_001/HCJ/xishou/Level/TempLevel.umap
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Content/PrivateCommonLiberal/C_001/HCJ/xishou/Material/M_Effect_001_Inst.uasset
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Content/PrivateCommonLiberal/C_001/HCJ/xishou/Material/M_Effect_001_Inst1.uasset
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Content/PrivateCommonLiberal/C_001/HCJ/xishou/Material/M_Effect_002_Inst.uasset
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Content/PrivateCommonLiberal/C_001/HCJ/xishou/NS/NS_xishoua_001.uasset
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Content/PrivateCommonLiberal/C_001/HCJ/xishou/Seq/XISHOU.uasset
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Content/PrivateCommonLiberal/C_001/LXC/AccumulateEnergy/FX/NS_AccumulateEnergy_001.uasset
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Content/PrivateCommonLiberal/C_001/LXC/AccumulateEnergy/Level/TempLevel.umap
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Content/PrivateCommonLiberal/C_001/LXC/AccumulateEnergy/Material/MI_AccumulateEnergy_001.uasset
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Content/PrivateCommonLiberal/C_001/LXC/AccumulateEnergy/Material/MI_AccumulateEnergy_003.uasset
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Content/PrivateCommonLiberal/C_001/LXC/AccumulateEnergy/Material/MI_AccumulateEnergy_005.uasset
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Content/PrivateCommonLiberal/C_001/LXC/AccumulateEnergy/Material/MI_Fresnel_001.uasset
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Content/PrivateCommonLiberal/C_001/LXC/AccumulateEnergy/Material/MI_Fresnel_001.uasset
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